NOW
Notice: A controller is highly recommended for play. Desktop builds are recommended.
"Now, until the moment you die!"
An endless top-down danmaku / 'character-action'-lite game.
How to play
You have two attacks; a light attack, and a heavy attack.
Lower your enemy's health with your light attack.
Once an enemy's health has been drained, they'll enter a 'stun' state. Finish them off with a heavy attack. If you are too slow to act however, the enemy will recover.
You can reflect on-coming projectiles with a well-timed Light Attack; reflected projectiles can damage enemies.
You can 'lock-on' to nearby enemies using your ghostly-half. You can switch targets on the fly.
Controls
You can rebind gamepad controls in the settings menu
Action | Gamepad (X-Input layout) | Keyboard |
Move | Left Joystick | Arrow Keys |
Light Attack | West Face Button (X) | Z |
Heavy Attack | North Face Button (Y) | X |
Dash | South Face Button (A) | Left Shift |
Toggle Lock-on | Left Joystick Click | C |
Switch Targets | Left Shoulder Button and Right Shoulder Button | A and S |
Pause | Start | Escape |
Changelog
2025-02-26
- Added a WebGL build. This build is based off the Initial Jam release (0.1.0), and thus contains no additional features, bugfixes, or changes to gameplay.
2025-02-24
- Initial release
Known Bugs
- Sometimes the Pause menu doesn't pause gameplay.
- Remapping the 'Move' input map to the Joystick, or resetting the input back to default breaks joystick input. Don't touch this binding if you care about analog controls.
Credits
Touhou Project belongs to Team Shanghai Alice. This is a derivative work created for the 15th Touhou Fan Game Jam.
Art, Programming, Music, Game Design - Lyd (ploopjuice). Some assets (specifically the music and the fairy model) were borrowed from other projects; the rest were made specifically for this jam.
Sound-effects sourced from Brogrammist's repository here: https://git.touhou.dev/brogrammist/Touhou-SFX
'Typepunk' font obtained from here: https://fontesk.com/typepunk-font/
'Sword Swing' sound effect obtained from here: https://opengameart.org/content/sword-swing
FEEL was used to handle some special effects (https://feel.moremountains.com/)
Updated | 3 days ago |
Published | 7 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | ploopjuice |
Genre | Action |
Made with | Unity |
Tags | Bullet Hell, character-action, danmaku, No AI, Touhou |
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